Each ship takes twice as much time to be built compared to the previous one in the category. Military ships are classified by their hull size, which influences their combat stats, cost, available sections and components and Command Point cost. Military ships require both Energy and Alloys as monthly maintenance. Military ships represent all armed vessels of an empire and unlike civilian ships they can be grouped together into fleets and led by an Admiral.
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Additionally, some special projects require a transport ship to be completed. Their only purpose is to carry assault armies into enemy planets so that they can occupy them. After a battle, transport ships will heal the embarked armies.ĭuring war transport ships must be carefully escorted by a military fleet since they are unarmed. While armies have an upkeep cost, transport ships cost no additional energy to maintain. Therefore, they cannot be built manually. After an army has been recruited it is automatically embarked in a transport ship which will be orbiting the planet where they were created. Transport ships are where assault armies are kept. The colony ships of an Machine Intelligence empire cost 400 Alloys.Įmpires with the Corporate Dominion or Private Prospectors civics can also construct Private Colony Ships, which cost 500 Energy instead.Įmpires with the Calamitous Birth origin can also construct Lithoid Meteorites, which cost 500 Minerals instead. The cost of a colony ship in an organic empire depends on the government and the empire's dominant species class. Alternatively, colony ships can also be built through the interface of the planet to be colonized. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process. Once finished, the colony ship may be sent to any habitable world within range to start a colony. Pops are not consumed nor transported in this process.
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When ordering the construction of a colony ship, the player is given the option of choosing the species of the pop that is to be sent to the new colony, inheriting all of its traits and ethics. The large colony ships allow an empire to settle habitable planets. Upon activation, the science ship will orbit the planet and boost its research output depending on the skill level of the scientist on board.Ĭolony ship See also: Colonization
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Science ships can also assist the research of a planet. The Science ship can also survey debris left after a space battle which may yield research points or possibly even unlock unique technology options. Furthermore, an object needs to be surveyed only once and any future hidden resources (such as strategic resources) will be automatically revealed once the requisite technology is researched. A survey may also result in the discovery of an anomaly. During these surveys, it can discover resources present on a celestial body (i.e.: planets, stars, asteroids, etc.). Once crewed, the Science ship can conduct a survey of individual objects within a system. Science Ships are the primary method of exploring the galaxy and the stars and systems within it. Megastructures are truly massive construction projects only possible in the zero-g environment of space. Observation Posts can be built in orbit around planets inhabited by primitive civilizations to study their society. Research Stations are used to collect Physics, Society and Engineering research data from uninhabited planets, stars and asteroids. Mining Stations that collect Energy do not cost any upkeep. Mining Stations are used to collect Minerals, Energy Credits and Strategic Resources from uninhabited planets, stars and asteroids.
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The full cost is dependent on which star system is being claimed. It can only be built in orbit around a star. The Starbase is a space station used to claim star systems and expand your borders. Fleet Orders allow the construction ship to build the following:ħ5 per hyperlane from closest owned system They are not used up during construction meaning that they can go on to do other tasks after they have finished their building project. Construction and Science ships cost 100 Alloys.Ĭivilian ships have the evasive fleet stance by default, meaning that they will attempt to escape the system whenever a hostile fleet enters it.Ĭonstruction ships are used to build every space structure.
Each civilian ship, excluding transports and construction ships, has a monthly maintenance cost of 1 Energy, and each construction ship has a maintenance cost of 0.75 Energy.
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They are equipped with shields, armor and core components automatically once the next tier component tech is unlocked at a free cost and do not have to return to a Starbase to receive component upgrades. Civilian ships represent all unarmed vessels of an empire and are controlled individually.